A Balanced View of Games Addiction Problem or Not? We take a responsible look at Computer Game Addiction. There is Plenty of Room for Optimism
“Computer Gaming” is a generic term applicable to any gaming played on computers. It should be pointed out that there is a distinction between “Online gaming” and “Video Gaming”. “Online Gaming” – also known as MMORPGs – Massively multiplayer online role-playing games – invariably involves logging into a cyber arena and competing with several others, who are quite possibly total strangers. There may even be hundreds participating at any given moment.
We see “Video Gaming” as gaming more likely played in the home on your own or with family and friends on a localized basis such as in your living room, playing video games bought from your local video games retailer or on eBay or perhaps downloaded or swapped with your friends.
Video Games have been around since the late 1960s and people of all generations will have played one at some time but perhaps not so MMORPGs. Research tends to show that it is the MMORPGs with their wider social contact that lead to more damaging instances of addiction; but not always! According to BBC News, Keith Bakker, founder and chief of Europe’s first clinic to treat gaming addicts, is of the opinion that ninety percent of young people looking for treatment are not in fact addicts at all,. Since 2006 when it opened, The Smith & Jones Centre in Amsterdam has treated hundreds of young gamers from all over the world; but has changed its treatment methods since realizing that compulsive computer gaming is not a psychological illness but a social one.
Research was carried out in 2007 by The American Psychological Association to find out if computer video game addiction should be recognized as a disorder for inclusion in the new Diagnostic and Statistical Manual of Mental Disorders due for publication in 2012. They concluded that there was insufficient evidence to show that video game addiction is a disorder.
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