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Cooking

is a game mechanic that becomes available after upgrading the

farmhouse

for the first time. The house upgrade adds a kitchen, which includes a stove and a refrigerator. The stove is the cooking interface, while the refrigerator provides 36 slots of storage space, similar to a

chest

. The refrigerator is unique in that it is directly linked with the cooking interface, as if it were an extension of the player’s inventory. Only

ingredients

in the player’s inventory or refrigerator are seen as usable items for a

recipe

.

The player must learn each recipe before it is unlocked for cooking. Locked recipes are displayed as a black silhouette of the recipe icon, with a tooltip description that says “???.” Unlocked recipe icons will appear greyed-out if any of the ingredients are missing, but the tooltip will provide information regarding the recipe. Any missing ingredients will be highlighted in red. If all the ingredients required for a recipe are present either in the player’s inventory or the refrigerator (or a combination of the two) the recipe icon will become fully highlighted.

Stat Bonuses

Eating a food with stat changes will wipe out any active stats and replace them with just the stats from the newly eaten food.

Duration of the stat bonuses for food appears to lower as the day progresses. For example, if Fish Stew is eaten early in the day its duration is 16+ minutes. If eaten at 10pm it only lasts 2-3 minutes. This may have been done so that high quality food such as Fish Stew which gives +3 Fishing will last the rest of the day – if the game is played at original speed. If mods are used that extend the day, foods become less valuable later in the day.

Achievements

There are three

Achievements

associated with Cooking:

  • Cook (Cook 10 different recipes)
  • Sous Chef (Cook 25 different recipes)
  • Gourmet Chef (Cook every recipe)

Collection




Note:


Escargot

and

Fish Stew

are in opposite places on the cooking screen accessed through the stove (shown below) than on the collections tab on the player menu (thumbnail shown at right).

Recipes

Ingredients

A minimum of 77 different items are needed to cook all 71 dishes in game, 6 of which are dishes used as ingredients.

These tables assume you will used the first crafted dish to make another crafted dish (

e.g.

, You will use 1

Potato

to make

Hashbrowns

, then use those Hashbrowns to make

Complete Breakfast

. You will need 1 more Potato to make Hashbrowns for

Dish o’ The Sea

).

Crops

Foraged Goods

Tree Fruit

Animal Products


Note:

All recipes requiring milk will accept either

Milk

or

Large Milk

. Neither

Goat Milk

nor

Large Goat Milk

can be used in any recipe.

For egg recipes, all chicken and duck eggs are allowed, including

void eggs

.

Artisan Goods

Tree Syrup

Fish

Crab Pot Items

General Store Items

Purchased from

Pierre

at

Pierre’s General Store

.

Ingredient Dishes

The ingredients for these are already included in the previous lists. These are used as ingredients in other dishes.

recipes for dinner, drinks alcohol recipes, recipes easy, cooking recipes, cooking tips, survival food

Profitable Recipes


See Also:

When to turn your fish into sashimi

While most recipes will sell for less than the cost or profit from their ingredients, there are a few that will always result in profit when using the lowest quality ingredients.


Note: It may be more profitable to save

Fish

for

“Help Wanted” quests

, which generally pay triple the fish’s base value, than to turn them into

Sashimi

.

The following recipes will result in profit when using the lowest-quality ingredients:

However, if profit is your goal, then you are

always

better off processing ingredients, i.e. in a

Preserves Jar

,

Keg

,

Mayonnaise Machine

, or

Cheese Press

.
The only noteworthy exceptions are

Algae Soup

(+

Gold.png
40g

) and

Pale Broth

(+

Gold.png
100g

), and also

Sashimi

for low tier fish, since cooking is the only way to process algae and fish.
Aside from these three recipes cooking for profit only becomes attractive if your ingredient production greatly exceeds your processing capacity.

Notes

  • Preparing a recipe that requires an unspecific item (

    e.g.

    ,

    Maki Roll

    , requiring any fish) can use up an ingredient that is specifically required for another recipe (

    e.g.

    ,

    Trout Soup

    , requiring

    Rainbow Trout

    ). This can sometimes be prevented simply by cooking the Trout Soup before the Maki Roll. However, every recipe searches for ingredients first in the player’s inventory, in order, last slot to first, and then in the refrigerator, last slot to first. Place your generic fish items in the last slots of your inventory and your specific items in places searched later. Then the recipes you cook will use those items instead of any alternatives.

History

This is is a syndicated post. Read the original at stardewvalleywiki.com


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